Voodoo Farming #9 (08/06/09): The Last Stand 2
A note to my readers: I’m currently in the market for a video capture card or device that can use the standard Red-White-Yellow cables. I’ve been bumming my friend’s computer and that arrangement can’t last forever, so I need to get something of my own so I can hook up consoles to take screenshots (and possibly video!). Any suggestions should be left in the comments or sent to ihmhi6@gmail.com. Thank you kindly!
Welcome back to Voodoo Farming: A Not-Quite In-Depth Look At Zombies In Popular Culture.
I am admittedly running late with this one. I’ve been pretty busy this week but I still try to deliver on time, so I’m staying up late (with work tomorrow, no less…) to get this out to you guys.
Thankfully, I always have material prepared for a future VF, so I didn’t have to start from scratch (*whew*).
There will be some changes coming in issue 10 or 11 – namely, I’m going to try to streamline VF a bit. If you read through the archives, you’ll note that the video game reviews are different from media reviews (like movies). I’m bouncing around potential changes in my mind, and I’ll detail my thoughts on that at the very very end of the post (after the reader mail).
But anyway, onto the game! Way back in Issue #2 I reviewed The Last Stand, and now I’ll be getting into its successor: The Last Stand 2.
Remember that helicopter you flew away in at the end of The Last Stand? Yeah, that’s the fiery remains.
The Last Stand 2 is a significantly more challenging game compared to TLS and that’s a wonderful thing. I rarely lose in the original, but I often get my ass whipped in the sequel. I love a challenge.
Threat Level:
Well first and foremost, no more “huge group of survivors armed to the teeth” backing you up. Now the survivors armaments depend on the weapons you’ve found, and they can’t use all of the weapons (such as the Chainsaw).
The enemies have gotten a lot tougher and your survivors can actually die during the game – not just while searching. (More on that below.)
Armaments:
In addition to many of the armaments in TLS, you have a few new toys. Downside? No more Barrett. Upside? In exchange, you get hand grenades, the M249 SAW, a compound bow, and a rocket launcher. A friggin’ rocket launcher!
It’s pretty difficult to get all of the weapons on account of the time limit you now face (40 days), but it can be done. Aside from the missing Barrett, all of the original weapons make their return.
The game mechanics are the same – infinite ammo, but manage your reloads.
You can also get your hands on “traps” – propane tanks, bear traps, and mines. that you can set up on the map beforehand to help take out crowds of zombies. The propane tanks can be troublesome and they seem to work best if you put them on the outside areas so you don’t accidentally hit them off. You or your barricade don’t appear to take any damage from something going kaboom.
Cause of the Outbreak:
Same at TLS… who the hell knows? You just wanna get the heck outta there alive.
Co-Stars:
A pure zombie game to the end.
Odds of Survival: Lower than TLS
This game is definitely way way more difficult. I cannot stress that enough.
Bang bang!
Pew pew!
Your survival is dependent partially on smartly managing your time and resources and mostly on picking a good weapon and using it skillfully. This isn’t like TLS where you can just load up 7 survivors and do amazing things.
The above pictures are one of the earlier levels. Although you visit different locations, they all follow the same basic formula of “make sure your barricade doesn’t go down”. A nasty addition: some zombies now carry weapons, and they can kill your survivors instantly if they get too close. As a result, you have to be very careful with prioritizing your targets. One swing of a cleaver or club and you have a useless corpse with a gun sitting next to it.
The Devilish Details:
I’m having flashbacks to Silent Hill.
Instead of simply managing your time carefully, you now have to pick out locations on a map to search. The weapons pretty much spawn in the same locations, so you can learn where the good stuff is and do better in successive runs. (An element of randomization in this respect would have been nice and made the game a bit more challenging.)
Searching buildings takes up different amounts of time, and on your first playthrough it’s pretty much a diceroll. Even if you are very careful, you can still end up having leftover time. Thankfully, until you submit your search pattern you can pick out different places and try to find the sweet spot. You will definitely have leftover time at least a couple of times in your run.
So many zombie scenarios take place in the backwoods… it’d be nice to see one take place in a huge city for once.
TLS2 isn’t as linear, either – you can pick different routes. As you’re searching through the houses, you gather supplies. Travelling from one place to another uses up some of your supplies. The basic formula (aside from SURVIVE DON’T DIE OH GOD DON’T DIE) is to gather supplies, weapons, and allies, and then move on to the next area when supplies permit.
Failing in this game can be fun in a way because you can get a hint of where you went wrong and try again. TLS2 will take a little bit longer to play than the original game simply for all of the stuff there is to do. For a free Flash game, this is a steal and a good way to spend an hour or two.
Wrapping It Up:
The Last Stand 2 adds elements of depth where there were previously very little. If you enjoyed the first one, you are going to absolutely love the second one. Give it a play and give props where props are due to the wonderful people who came up with such an awesome game.
Here’s hoping for The Last Stand 3!
Reader Mail:
Voodoo Farming #8: Super Ghouls and Ghosts
Sequoia Says:
July 29th, 2009 at 8:07 pmThis game sounds E.P.I.C. But alas, I don’t own a SNES.
There are systems out there that can apparently play both NES and SNES games. I’d get one if it weren’t for the fact that my NES(s) and SNES are still in excellent working order.
Billy Says:
July 30th, 2009 at 8:05 amNow I can’t wait for you to do Silent Hill for voodoo farming. If those things count as zombies for you, i’m not sure. I still remember a magazine that, in describing the monsters in Silent Hill, Fatal Frame, and Resident Evil went in this order: Zombies, ghosts, creatures out of your most twisted ****ing nightmares! If you do a silent hill special, I will explain the cause of the threat, a freaking god of death and hunger decided to try to cross over to our world. And he still needs to be born in order to fully enter.
captcha: engaging lion, prepare to be eaten.
I’d love to do Silent Hill, but all of my SH games are currently lent out to a friend who’s out of state!
I would also need to get a video capture card. I’ve gotten most of my screenshots at my buddy’s (usually doing a few reviews in a clip), but his work has picked up so I can’t see him as often. ):
Hopefully in the next couple of months I can afford a cheap video capture card or device – any recommendations from my readers would be appreciated.
Upcoming changes/improvements:
Better WC3 compliance: A request from Mrs. Skippy. No more <i>s and <b>s – instead, <em>s and <strong>s! I like how <strong> sounds. Makes me feel manlier.
Streamlining of Formatting: I’m probably going to ditch most of the sections (like Armaments) and break it down to a simpler article. I’ve found that there’s quit a bit of overlap with some of the sections for some things, and no overlap whatsoever for other things. They’re a bit troublesome. I will be keeping Threat Level, though, because I love Threat Level.
More diversity: I’m constantly expanding my horizons and trying to find tons of zombie stuff to do. I’ve been trying to focus on analog (as in non-digital media, books and what have you) and I’ve found some very promising prospects.
More polish: No no, not Polish stuff. Pawl-ish. Like, making it look nicer. I have some ideas. I’m also waiting on some people to cook up some things for me. Sorry for vagueness, but I wouldn’t want to ruin the surpriseseses.
Whatever it comes down to, I’m going to try to come up with a consistent format for Voodoo Farming so it can apply to literally anything I put out.
Thanks for reading. G’night everybody!
Obama Zombie picture delightfully borrowed from Instapunk.com. Took me 30 seconds of Googling. I love the Internet.
Ihmhi is a developer for Fortress Forever, a free, fast paced Team Fortress mod for Half-Life 2.
August 13th, 2009 at 8:40 pm
http://starwars.wikia.com/wiki/Death_Troopers
I think you might like this.
“There are systems out there that can apparently play both NES and SNES games.” Alas, I have no money and emulators are out right now because my computer is being a bitch when it comes to games/videos/everything.
And it seems I’ve been in almost all of your reader mail sections.
Reply
Sequoia reply on August 13th, 2009 8:44 pm:
Well, more like half of the reader mail sections.
Capthca: iraq tion – The first thing I thought was iraqtion, action in Iraq.
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August 14th, 2009 at 1:14 pm
We have a computer hooked up to a projector, that we also use to play Wii and Saturn games on. All we use is an ATI video card with ViVo capability. The program we use came with the video card.
Don’t know if it’s high quality enough for you, but it’s really simple.
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August 14th, 2009 at 3:12 pm
Good luck on getting Silent Hill back, depending on which sequel it is, it can be worth a pretty penney nowadays. Also, don’t forget the game Gungrave, while you get to play as an undead exhitman, getting his revenge on the mafia that betrayed him, who now employ the undead, and have turned their commanders into uberundead like your guy. The funniest part of the game though is when the hardest boss is the one that isn’t undead. Oh, yeah, and you get to fight a giant fist. Though the gameplay couldnt be simpler, you walk inevitably toward your target, shoot them until they die, rinse and repeat. Bosses require that you use simple tactics. I have to say though, the game’s seqel, gungrave overdose, turned out to be a lot more difficult.
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August 16th, 2009 at 12:34 am
Just played a demo of Dead Space and I think it totally needs to go in here. Freaky mutant space zombies!
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August 17th, 2009 at 1:33 pm
You want a Gamebridge? I got one I’m not using.
Reply
Ihmhi reply on August 20th, 2009 8:11 pm:
Send me an e-mail and we’ll talk about it.
ihmhi6@gmail.com
Reply
August 20th, 2009 at 9:09 am
To clarify:
http://www.amazon.com/Gamebridge-AVC-1400-USB-Cnct-Xbox/dp/B000DLBAFU
Onea them.
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