<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Skippy&#8217;s Dream MMO Part 3</title>
	<atom:link href="http://skippyslist.com/2008/07/21/skippys-dream-mmo-part-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://skippyslist.com/2008/07/21/skippys-dream-mmo-part-3/</link>
	<description>The Official Site of Skippy's List: military humor and other things that make Skippy giggle for more than 15 seconds</description>
	<pubDate>Tue, 02 Dec 2008 05:00:13 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.3</generator>
		<item>
		<title>By: Tryan</title>
		<link>http://skippyslist.com/2008/07/21/skippys-dream-mmo-part-3/#comment-17487</link>
		<dc:creator>Tryan</dc:creator>
		<pubDate>Fri, 03 Oct 2008 13:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=183#comment-17487</guid>
		<description>well i play WoW and i find that inflation isnt really a big deal outside of the auction house. the only reason that prices are much higher in the auction houses are because people are way too lazy to get stuff themselves, or that they cant do it themselves. in the latter case i find that the increased price could be explained as cost of labor getting the materials</description>
		<content:encoded><![CDATA[<p>well i play WoW and i find that inflation isnt really a big deal outside of the auction house. the only reason that prices are much higher in the auction houses are because people are way too lazy to get stuff themselves, or that they cant do it themselves. in the latter case i find that the increased price could be explained as cost of labor getting the materials</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://skippyslist.com/2008/07/21/skippys-dream-mmo-part-3/#comment-9037</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 30 Jul 2008 17:18:20 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=183#comment-9037</guid>
		<description>Similar to BOE.  But it still doesn't get around the fact that it obsoletes other items, while never really being in danger of being replaced itself, until something BETTER came along.  Thus, the mudflation.

In this case, the devastation that the lack of item decay/destruction wreaks on the economy comes in the form of actually removing the demand from the market, as opposed to increasing supply.  Same overall effect.

GW, however (and I've played this one too, forgot to list it though) was fun, but a bit shallow in depth of play compared to most other "mmo's" out there.  I tend to consider it a hybrid between MMO and SPRPG.

Maybe I need to go back and give DDO another shot too... see what kind of a sandbox that is...</description>
		<content:encoded><![CDATA[<p>Similar to BOE.  But it still doesn&#8217;t get around the fact that it obsoletes other items, while never really being in danger of being replaced itself, until something BETTER came along.  Thus, the mudflation.</p>
<p>In this case, the devastation that the lack of item decay/destruction wreaks on the economy comes in the form of actually removing the demand from the market, as opposed to increasing supply.  Same overall effect.</p>
<p>GW, however (and I&#8217;ve played this one too, forgot to list it though) was fun, but a bit shallow in depth of play compared to most other &#8220;mmo&#8217;s&#8221; out there.  I tend to consider it a hybrid between MMO and SPRPG.</p>
<p>Maybe I need to go back and give DDO another shot too&#8230; see what kind of a sandbox that is&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cris Picado</title>
		<link>http://skippyslist.com/2008/07/21/skippys-dream-mmo-part-3/#comment-8999</link>
		<dc:creator>Cris Picado</dc:creator>
		<pubDate>Wed, 30 Jul 2008 12:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=183#comment-8999</guid>
		<description>In Guild Wars you can customize a weapon. When a weapon is customized for a character, it deals 20% more damage. The draw back is that no other character (even for the same account, or a new character with the same name) will be able to use it. This makes its resell value next to nothing. For unique items like the "The Black Blade of Pointy Ear Slaying" or the "Vorpal Potato Peeler of Leprechaun Slaying" or some such stupid quest items things make it so you get it...you can only use it. Thusly someone can't just go defeat the BBEG...get the "Axe of Dwarven Death" and sell it for millions. Also for those wo know me...yes..I do own a unique item that I didn't earn. The axe I won in a rock, paper, scissor game, kinda like Han Solo and the Millennium Falcon. After I got it I customized it so that I wouldn't be tempted to sell it. Thus stopping the cycle.</description>
		<content:encoded><![CDATA[<p>In Guild Wars you can customize a weapon. When a weapon is customized for a character, it deals 20% more damage. The draw back is that no other character (even for the same account, or a new character with the same name) will be able to use it. This makes its resell value next to nothing. For unique items like the &#8220;The Black Blade of Pointy Ear Slaying&#8221; or the &#8220;Vorpal Potato Peeler of Leprechaun Slaying&#8221; or some such stupid quest items things make it so you get it&#8230;you can only use it. Thusly someone can&#8217;t just go defeat the BBEG&#8230;get the &#8220;Axe of Dwarven Death&#8221; and sell it for millions. Also for those wo know me&#8230;yes..I do own a unique item that I didn&#8217;t earn. The axe I won in a rock, paper, scissor game, kinda like Han Solo and the Millennium Falcon. After I got it I customized it so that I wouldn&#8217;t be tempted to sell it. Thus stopping the cycle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason</title>
		<link>http://skippyslist.com/2008/07/21/skippys-dream-mmo-part-3/#comment-8762</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Tue, 29 Jul 2008 12:45:52 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=183#comment-8762</guid>
		<description>Here's something that might really bend your mind...

CCP (the company that runs EVE online) forbids third party ISK (currency) selling.  However, they've realized that there IS a demand for third party currency trading... and they've decided to fill that niche themselves.

They sell GTC's (game time codes) online.  A 30 day pass is $15, and a 60 day pass is $28 (or something along those lines).  GTC's are tradeable in-game for ISK (Inter-Stellar Kredits).  CCP has developed a secure GTC trading method by which the player selling AND the player recieving the code are protected.  The system makes sure that the codes are clean (unused), and keeps a record of the transaction.

This allows players to fund their game playing with money earned in game, without violating the eula, provided that there are people that are willing to sell the GTCs.

So... CCp still gets their subscription fees, and players still have a method to convert $$$ to Gold (albeit with the middleman of GTCs and relatively fixed trading amounts).</description>
		<content:encoded><![CDATA[<p>Here&#8217;s something that might really bend your mind&#8230;</p>
<p>CCP (the company that runs EVE online) forbids third party ISK (currency) selling.  However, they&#8217;ve realized that there IS a demand for third party currency trading&#8230; and they&#8217;ve decided to fill that niche themselves.</p>
<p>They sell GTC&#8217;s (game time codes) online.  A 30 day pass is $15, and a 60 day pass is $28 (or something along those lines).  GTC&#8217;s are tradeable in-game for ISK (Inter-Stellar Kredits).  CCP has developed a secure GTC trading method by which the player selling AND the player recieving the code are protected.  The system makes sure that the codes are clean (unused), and keeps a record of the transaction.</p>
<p>This allows players to fund their game playing with money earned in game, without violating the eula, provided that there are people that are willing to sell the GTCs.</p>
<p>So&#8230; CCp still gets their subscription fees, and players still have a method to convert $$$ to Gold (albeit with the middleman of GTCs and relatively fixed trading amounts).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SKD</title>
		<link>http://skippyslist.com/2008/07/21/skippys-dream-mmo-part-3/#comment-8567</link>
		<dc:creator>SKD</dc:creator>
		<pubDate>Mon, 28 Jul 2008 14:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=183#comment-8567</guid>
		<description>Unpopular modification - allow several alts but they can only be created, after the first of course, either when all current toons are above a certain level, let's say 60 for the sake of argument, or upon deletion of a toon. Make it so you have to invest a decent amount of time into each toon or lose the time you have invested.

Captcha "subject Van" - Used by royalty to make sure there are sycophants wherever they go</description>
		<content:encoded><![CDATA[<p>Unpopular modification - allow several alts but they can only be created, after the first of course, either when all current toons are above a certain level, let&#8217;s say 60 for the sake of argument, or upon deletion of a toon. Make it so you have to invest a decent amount of time into each toon or lose the time you have invested.</p>
<p>Captcha &#8220;subject Van&#8221; - Used by royalty to make sure there are sycophants wherever they go</p>
]]></content:encoded>
	</item>
</channel>
</rss>
