<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Skippy&#8217;s Dream MMO Part 1</title>
	<atom:link href="http://skippyslist.com/2008/06/16/skippys-dream-mmo-part-1/feed/" rel="self" type="application/rss+xml" />
	<link>http://skippyslist.com/2008/06/16/skippys-dream-mmo-part-1/</link>
	<description>The Official Site of Skippy's List: military humor and other things that make Skippy giggle for more than 15 seconds</description>
	<pubDate>Tue, 06 Jan 2009 05:27:12 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Suomynona</title>
		<link>http://skippyslist.com/2008/06/16/skippys-dream-mmo-part-1/comment-page-1/#comment-24477</link>
		<dc:creator>Suomynona</dc:creator>
		<pubDate>Tue, 16 Dec 2008 00:12:43 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=135#comment-24477</guid>
		<description>As for your weapons customization idea, will the configurations be permanent, or will you be able to change parts out? Unless you are going for the high-tech theme, I would think it would have to be, otherwise it wouldn't make sense to be able to switch out the metal your sword is made of for another. Making it permanent would also keep down the amount of gold hoarding, as players would spend lots of money to figure out all the possible combos. It would also create a lot of chat as people discuss what works well together. Heck, you could even set up a channel specifically for it.

Also, are you going to have augments? Permanent pieces of magical wonderfullness that add to a weapon's power? I think you should. If you do, would they be part of the weapon creation process, or could you add them in later?</description>
		<content:encoded><![CDATA[<p>As for your weapons customization idea, will the configurations be permanent, or will you be able to change parts out? Unless you are going for the high-tech theme, I would think it would have to be, otherwise it wouldn&#8217;t make sense to be able to switch out the metal your sword is made of for another. Making it permanent would also keep down the amount of gold hoarding, as players would spend lots of money to figure out all the possible combos. It would also create a lot of chat as people discuss what works well together. Heck, you could even set up a channel specifically for it.</p>
<p>Also, are you going to have augments? Permanent pieces of magical wonderfullness that add to a weapon&#8217;s power? I think you should. If you do, would they be part of the weapon creation process, or could you add them in later?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Suomynona</title>
		<link>http://skippyslist.com/2008/06/16/skippys-dream-mmo-part-1/comment-page-1/#comment-22077</link>
		<dc:creator>Suomynona</dc:creator>
		<pubDate>Sat, 29 Nov 2008 05:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=135#comment-22077</guid>
		<description>Edit.

Apparently Greater than/Less than signs remove parts of text. It should say

L33tzor wants party to raid Evil Castle of Doom
and
...members can sign up for it and L33zor can pick...</description>
		<content:encoded><![CDATA[<p>Edit.</p>
<p>Apparently Greater than/Less than signs remove parts of text. It should say</p>
<p>L33tzor wants party to raid Evil Castle of Doom<br />
and<br />
&#8230;members can sign up for it and L33zor can pick&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Suomynona</title>
		<link>http://skippyslist.com/2008/06/16/skippys-dream-mmo-part-1/comment-page-1/#comment-22076</link>
		<dc:creator>Suomynona</dc:creator>
		<pubDate>Sat, 29 Nov 2008 05:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=135#comment-22076</guid>
		<description>I think you should put in a macro system, like what WoW has, but better. It could be used to create a set of attacks that are really effective together, mixed in with insults and offensive gestures.

You're guild system should make it so that it has 'sign-up lists'. A guild member wants to raid a dungeon, so he makes a sign-up list that has certain positions in the party open. Example

 wants party to raid . Positions open:
Tank
Puller
Mage
Rogue
etc.

Then guild members can sign up for it and  can pick which ones he wants, because the sign-up will display name, level, class, specialy, whatever, and away they go to conquer evil.

Also, Guilds should have slogans.</description>
		<content:encoded><![CDATA[<p>I think you should put in a macro system, like what WoW has, but better. It could be used to create a set of attacks that are really effective together, mixed in with insults and offensive gestures.</p>
<p>You&#8217;re guild system should make it so that it has &#8217;sign-up lists&#8217;. A guild member wants to raid a dungeon, so he makes a sign-up list that has certain positions in the party open. Example</p>
<p> wants party to raid . Positions open:<br />
Tank<br />
Puller<br />
Mage<br />
Rogue<br />
etc.</p>
<p>Then guild members can sign up for it and  can pick which ones he wants, because the sign-up will display name, level, class, specialy, whatever, and away they go to conquer evil.</p>
<p>Also, Guilds should have slogans.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Uri</title>
		<link>http://skippyslist.com/2008/06/16/skippys-dream-mmo-part-1/comment-page-1/#comment-12660</link>
		<dc:creator>Uri</dc:creator>
		<pubDate>Wed, 27 Aug 2008 17:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=135#comment-12660</guid>
		<description>Have you looked at www.tinywarz.com turn based web game that I have no time to play any more. They have a similar (but more simplistic) concept for creating vehicles,mechs weapons etc... 

Its pretty cool. Apologies for adding to you game addiction burden ;)

Captcha: 'Heart onside'
  I should hope so... right here inside my left chest.</description>
		<content:encoded><![CDATA[<p>Have you looked at <a href="http://www.tinywarz.com" rel="nofollow">http://www.tinywarz.com</a> turn based web game that I have no time to play any more. They have a similar (but more simplistic) concept for creating vehicles,mechs weapons etc&#8230; </p>
<p>Its pretty cool. Apologies for adding to you game addiction burden ;)</p>
<p>Captcha: &#8216;Heart onside&#8217;<br />
  I should hope so&#8230; right here inside my left chest.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: F1yboy</title>
		<link>http://skippyslist.com/2008/06/16/skippys-dream-mmo-part-1/comment-page-1/#comment-5728</link>
		<dc:creator>F1yboy</dc:creator>
		<pubDate>Mon, 23 Jun 2008 21:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://skippyslist.com/?p=135#comment-5728</guid>
		<description>"Where does scaling for things like: Level, Weapon skill, class restrictions, etc."

That would be easy to sort out:

Introduce a weapons reliability, say a 1 in X chance of of a misfire

Level: The higher the crafting level, the greater access to parts you have and the more reliable they'd be. So at level 1 you have 1 part from each section with a 1 in 10 chance of a misfire. At level 50, you have all parts and can make a weapon with a 1 in 100 chance of a misfire.

Weapon Skill: Level 1 would only let players use a charged heat blaster, level 5 would allow a repeating heat blaster and so on..

Class Restrictions: Some classes can use all types of weapons, some can't. The higher a general level of character, the more bonuses they'd get, e.g. decreased chance of a misfire, lower level to use/craft different weapons..</description>
		<content:encoded><![CDATA[<p>&#8220;Where does scaling for things like: Level, Weapon skill, class restrictions, etc.&#8221;</p>
<p>That would be easy to sort out:</p>
<p>Introduce a weapons reliability, say a 1 in X chance of of a misfire</p>
<p>Level: The higher the crafting level, the greater access to parts you have and the more reliable they&#8217;d be. So at level 1 you have 1 part from each section with a 1 in 10 chance of a misfire. At level 50, you have all parts and can make a weapon with a 1 in 100 chance of a misfire.</p>
<p>Weapon Skill: Level 1 would only let players use a charged heat blaster, level 5 would allow a repeating heat blaster and so on..</p>
<p>Class Restrictions: Some classes can use all types of weapons, some can&#8217;t. The higher a general level of character, the more bonuses they&#8217;d get, e.g. decreased chance of a misfire, lower level to use/craft different weapons..</p>
]]></content:encoded>
	</item>
</channel>
</rss>
